
Every colossus is much different from the last, so the way to take down one is not going to be the same the same for another. With all of the colossi, you must utilize the environment around you to find the weakness allowing you to climb atop it and go in for the kill. There is this feeling that is evoked that I can only describe as momentous, and gallant. Once you’ve done so, the music swells and the game transforms into this grand battle between David and Goliath. Typically, the player must initiate the fight, which can be done by shooting an arrow at them, climbing onto part of them, or by using elements in the surrounding environment to get their attention. Once you’ve reached the colossus’s area, you are greeted with an introductory cutscene, followed by foreboding and ominous music as you make your approach. And the battles with the colossi are the best parts of this game. The giant monsters are enormous, making you feel very inadequate and insignificant.

The game wastes no time to direct you towards your first, named Valus. The biggest selling point to Shadow of the Colossus are the colossi themselves. If the battles with the colossi lacked this bombastic score, the emotions I felt would not have existed. But, when there is music, it is some great composition. This adds to the list of “anti-video game” elements. Giving me a chance to think inwardly in the game’s world, notice the little details and take in the environment. I’d expect to have a score utilized in the same way that as Zelda’s Hyrule Field theme. This stylistic choice is among one of my favorites. All of which add to the emptiness that is already present. This extensive land is very pretty and is done with no musical accompaniment, just the occasional grunt from Argo, the jingle of the reins, and the wind rushing past your ears. Traversing Forbidden Lands to your next location is always a treat, making the bits of repetitive elements a pretty minor complaint. Your goal is to take down the colossi, some of the last remaining life in the area. The area itself is almost completely devoid of all life with the small exception of an occasional lizard or bird popping up here and there, and, of course, the colossi. The setting of Shadow of the Colossus is vast and barren. The color palette is bleak but occasionally gains some saturation in a few of the different lands explored in later parts of the game. The story is simple, yet very subtle and dark. But, as Dormin explains, this will come at a price. The player controls Wander to complete the task of defeating the colossi to hopefully bring Mono back to life. It tells Wander that he must slay the 16 colossi that reside in the land in order to save his friend. Upon arriving at the Shrine, Dormin’s powerful and distorted voice thunders down the halls. His friend, Mono, suffers from an unknown fate, but it is heavily implied that she is already dead.
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Equipped with the stolen ancient sword, Wander seeks the aid of Dormin, a spirit who dwells in the Shrine of Worship located in the center of the Forbidden Lands. The game opens with Wander riding his horse, Argo, into a sacred area known as the Forbidden Lands. There is now a remastered version for the PS4, which I have yet to play myself.

With many placing it high on plenty of “top 10 best video games of all time” lists and garnering extremely high ratings still to this day. It not only pushed the hardware of the PS2 back in 2005 but also left quite the emotional impact on all players who experienced it. The standout of this trilogy is easily Shadow of the Colossus. Their next game, The Last Guardian, was struck with development issues for 11 years, spanning an entire console generation, but did eventually get a 2016 release date. It is unfortunate that Team Ico was only able to publish two titles, Ico and Shadow of the Colossus, before being disbanded 2011. It wouldn’t be until 2018 when I received a PlayStation 3 (no, not a PS4) that I would finally get the chance to experience this game for the first time, well over a decade after I originally discovered it. I heard a lot about it when I was a kid, yet, lacked the necessary hardware to do so. Shadow of the Colossus is a game that I personally have wanted to play for a long time.
